TELL App Store

One-touch dodge arcade

The enemy is not a bullet pattern. It is a model of you.

The eye in the middle of the arena does not shoot at where you are. It shoots at where it predicts you will be — and its prediction is trained on nothing but your own movement, this run and every run before it.

Download on the App Store

iPhone · Free · No internet at all

TELL gameplay: a red eye at the centre of a dark arena, its guess drawn as a ghost marked “its guess — shots aim here”, READ at 54%.

The ghost

Early on it is wrong and you feel untouchable. Then it starts being right.

The red ghost is its guess, drawn honestly, every frame. One finger — drag to move. That is everything. Coins force you to move with intent, and intent is exactly what it reads.

A later run at READ 40%, coins scattered around the arena and the ghost closing in on the player.

Your tell

Death shows the actual habits it learned, in plain numbers.

READ% shows how predictable you have become. The only power-up is wiping its memory, and it costs everything you have earned.

A game-over screen: score 6, best 19, peak read 67%, and the learned habits — after moving up-right you go up-right 70% of the time.

What you get, and what you don’t

No ads

None.

No accounts

Nothing to sign in to.

No tracking

The model is a small table of numbers on your device.

No internet

The app makes no network requests at all.

No levels. No difficulty curve. It gets harder because it knows you better.

Download on the App Store