Nightwalk App Store

Support

Email richohios@gmail.com — replies usually within a day or two.

How it works

Pick a length and tap Set out. Your party starts walking, and keeps walking for exactly as long as you stay in the app or keep the phone locked. Every five leagues they run into something; clearing it pays spoils. When the session ends the party makes camp at the depth it reached, still carrying everything it has found.

At camp you choose: Break camp starts the next session and walks the same descent deeper, or Return home banks everything the party is carrying as ember, plus a bonus for how deep it went and how many sessions it lasted. Ember recruits and promotes the party, and a bigger party gets deeper before it starts losing fights. Recruits and promotions join from the next descent; the party on a descent stays as it set out.

Why did my descent disappear?

A descent ends in one of two ways: you choose Return home at camp, or it is lost. It is lost if you switch to another app during a session and stay away longer than the grace window (15 seconds), or if you choose Abandon expedition on the march screen. Either way the whole descent goes, every session of it, not just the one you were in. That is the rule shown at camp, and it is what makes a deep descent worth protecting.

A lost descent still pays 40% of the spoils it was carrying as ember, and the minutes you focused stay in your totals. The expedition can fail, but the focus always counts.

Deleting the app also deletes any descent in progress, because everything is stored only on your device.

Can I lock my phone during a session?

Yes, and it is the best thing you can do. Locking the screen and putting the phone down is not treated as leaving — the march continues and the time counts. Only switching to another app ends a run.

iOS gives no single reliable signal that separates "screen locked" from "opened another app", so Nightwalk combines two: whether protected data became unavailable (accurate on any device with a passcode) and whether screen brightness dropped to zero. When both readings are inconclusive the run is kept, never lost. If you ever see a run survive when you think it should not have, that is this rule doing its job — and we would still like to hear about it.

The countdown on the Lock Screen (Live Activity)

While a session runs, Nightwalk shows a Live Activity: the time left, a progress bar, your current depth and which session of the descent this is, on the Lock Screen. On iPhones with a Dynamic Island a small flame and the countdown sit there as well. It is for glancing at; there is nothing to tap.

It does not appear? Open Settings > Nightwalk > Live Activities and make sure it is on. Live Activities need iOS 16.1 or later; Nightwalk itself requires iOS 17, so every iPhone that runs Nightwalk supports them. The Dynamic Island part only appears on models that have one.

The time moved. Time spent in another app does not count, so if you step out for a few seconds and come back, the finish moves later by that much and the Lock Screen catches up. Time with the phone locked does count and does not move it.

It says the goal is reached. The session finished while the phone was locked. Open Nightwalk and the party makes camp.

Reminders

Nightwalk can send two kinds of notification, both off until you ask for them: a daily reminder at a time you choose, and a single nudge about 20 hours after your party makes camp, if the descent is still waiting. No notification is ever delivered during a session — anything pending is cleared when a session starts and rescheduled after it ends.

Turning them on. After your first completed session the camp screen offers a daily reminder; tap Remind me at… and allow notifications when iOS asks. If you chose Not now, the camp screen keeps a Reminders section where you can switch on Daily reminder, set the time, and choose whether to hear about a party that has been camped a while.

Turning them off. Use the same switches in the Reminders section of the camp screen, or turn notifications off for Nightwalk in Settings > Nightwalk > Notifications. If notifications are off at the system level, the camp screen says so and offers a button to open Settings.

My party keeps losing fights

The lone lantern bearer clears the first encounter or two and then starts falling behind, which is intended. Spend ember on the warden first — they take the damage at the front of the line so the others keep walking — then the scout and the finder for the spoils bonus.

Does a fallen party member end the run?

No. A member at zero stamina stops contributing their spoils bonus and gets dragged along, but the expedition never wipes and the session keeps running. Nothing in Nightwalk punishes you for focusing longer.

Does the screen stay on?

The automatic screen timeout is suppressed while a session is running, so the march stays visible if you leave the phone face up. Locking it yourself still works normally, and the timeout goes back to your system setting the moment the session ends.

Which languages are supported?

The interface is available in 16 languages and follows your iPhone's language setting. To use a different language for Nightwalk only, go to Settings > Nightwalk > Language.

Where is my data?

On your device only. See the privacy policy. There is no account and no sync, so deleting the app erases your history permanently — there is no way for us to restore it.

Bug reports

Email richohios@gmail.com with your device model, iOS version, and what you were doing. If a session ended when it should not have, telling us whether the screen was locked or you had switched apps is the single most useful detail.


지원 (한국어)

어떻게 동작하나요? 길이를 고르고 '출발'을 누르면 원정대가 행군을 시작하고, 앱을 벗어나지 않는 동안(화면을 잠근 동안 포함) 계속 전진합니다. 5리그마다 조우가 발생하고, 클리어하면 전리품을 얻습니다. 세션이 끝나면 원정대는 도달한 깊이에 야영합니다. 야영지에서 '야영지 걷기'를 누르면 같은 원정을 이어서 더 깊이 들어가고, '집으로 돌아가기'를 누르면 들고 있던 전리품이 모두 잉걸로 정산되고 깊이와 세션 수에 따른 보너스가 더해집니다. 잉걸로 대원을 영입·승급하며, 새 대원과 승급은 다음 원정부터 반영됩니다.

원정이 사라졌어요. 세션 도중 다른 앱으로 넘어가 유예 시간(15초)을 넘기거나, 행군 화면에서 '원정 접기'를 고르면 그 세션 하나가 아니라 지금까지 이어 온 원정 전체가 끝납니다. 그래도 들고 있던 전리품의 40%는 잉걸로 돌아오고, 집중한 시간은 전부 기록에 남습니다. 앱을 삭제하면 진행 중인 원정도 함께 삭제됩니다.

화면을 잠가도 되나요? 됩니다. 오히려 권장합니다. 잠금은 이탈로 보지 않으며 행군이 계속되고 시간도 인정됩니다. 다른 앱으로 전환할 때만 원정이 끝납니다.

잠금 화면에 남은 시간이 안 보여요. 세션 중에는 라이브 액티비티가 남은 시간, 진행 막대, 현재 깊이, 몇 번째 세션인지를 잠금 화면에 보여주고, 다이내믹 아일랜드가 있는 iPhone에서는 작은 불꽃과 남은 시간도 표시합니다. 보이지 않으면 '설정 > Nightwalk > 실시간 현황'이 켜져 있는지 확인해 주세요. 라이브 액티비티는 iOS 16.1 이상에서 동작하며, Nightwalk 자체가 iOS 17 이상을 요구하므로 Nightwalk이 설치되는 iPhone이라면 모두 지원합니다. 다른 앱에 머문 시간은 집중으로 치지 않기 때문에, 잠깐 나갔다 돌아오면 그만큼 종료 시각이 늦춰지고 잠금 화면 표시도 맞춰집니다.

알림은 어떻게 켜고 끄나요? 알림은 두 가지이며 직접 켜기 전까지 꺼져 있습니다. 정한 시각에 오는 매일 알림, 그리고 원정대가 야영한 지 약 20시간이 지나도록 기다리고 있을 때 한 번 오는 알림입니다. 첫 세션을 끝까지 마치면 야영지 화면에서 매일 알림을 제안하고, 받기로 하면 iOS 알림 권한을 요청합니다. 이후에는 야영지 화면의 '알림' 항목에서 '매일 알림'과 시간, '원정대가 오래 야영 중일 때' 알림을 켜고 끌 수 있습니다. 시스템에서 알림을 끄려면 '설정 > Nightwalk > 알림'으로 가세요. 세션 중에는 어떤 알림도 오지 않습니다.

대원이 쓰러지면 끝인가요? 아닙니다. 전리품 보너스만 잃을 뿐 원정은 계속됩니다. 더 오래 집중해서 손해 보는 경우는 없습니다.

문의: richohios@gmail.com